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“Buildings” is one of the graphical settings that costs a lot of performance. I recommend Medium for mid-range PCs and set it to High for powerful PCs. The higher this setting the more detailed these aforementioned objects will be.ĭropping this setting to Medium from Ultra won’t degrade the detail significantly but dropping to Low will show a clear degradation in quality.
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This Microsoft Flight Simulator 2020 graphical setting adjusts how many samples the game will use for roads, water, and other curvy items on the terrain. Note that, setting Terrain Level Of Detail to 100 is equivalent to the high-end preset. Players will have to adjust this setting on their own. This quality needs to be adjusted depending on the system and since it’s a slider, I can’t recommend the perfect value. This setting adjusts the quality of terrain and interestingly, players won’t notice much difference when they drop it below 100 or increase it. Make sure forced FXAA is OFF in Nvidia control panel I recommend that you enable TAA even if you have to sacrifice any other graphical setting, as this anti-aliasing solution is the best option here and makes the game looks good. FXAA is not that great and their performance impact of DLAA and TAA is almost the game. Microsoft Flight Simulator 2020 has three options for this graphical setting, FXAA, DLAA(Directionally Localized anti-aliasing), and TAA. Now, TAA has become the standard AA solution in video games.
This setting used to be quite taxing in performance but, that was before TAA (Temporal Anti-aliasing) was introduced. For 1080p, I recommend keeping it at 100.Īdjust it for 4K and 1440P resolutions 125 -150 at higher but 100 can still be sufficient on RTX Series)Īnti-Aliasing is the graphical setting that eliminates jagged edges in-game. decreasing the Render Scaling option will improve performance I recommend adjusting it at higher resolution like 4K and 1440P, however, it will make the game look blurry and the intensity of blurriness depends on how low you set it. If dropped down to 80, means 80% of the selected resolution and increasing it to 150 means that the game will render at 150% of the selected resolution. When set at 100, it means that game is rendering at 100% of the resolution selected. This Microsoft Flight Simulator graphical option allows players to adjust the scale of the render resolution.
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Maintain it via the game Vsync and lock for now, older drivers may be able to lock via Nvidia control panel)
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V-Sync And Frame Lock (CORRECTED ORIGINAL POST)įorcing Vsync in the nvidia control panel no longer works correctly since the last nvidia driver update 452.06.
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Full screen is still recommended, more so if running the DEV menu to test Frame rate rather then Nvidia or AMD Hardware frame detection. It’s the player preference as neither of the options provides any noticeable increase in the game’s performance. Microsoft Flight Simulator has only tow options for its “Display Mode” setting, Fullscreen and Windowed. Not to push the GPU full throttle from basic areas. Goal to have a nice looking game with a little room for complex areas. I9 8 Core 9800k(F) with Nvidia RTX 2080 TI (Standard clocks for testing) I9 8 Core 9800k with Nvidia RTX 2080 Super Special Edition (clocks set to defaults for tests) I7 4 Core 10700k with Nvidia GTX 1080TI (OC set back to standard clocks for testing) Test Systems: (No Overclocking to provide a reference standard)
Optimal performance recommendation (with some of my high end system increases that I corrected) Memory leaks and other glitches are declining performance across the boards since the Alpha and Beta Final build. Until they fine tune this game, this may help. Over scaling will cause decrease in performance, the ultra setting for that over scales to your native resolution. FOR 4k Keep some things the same, especially render scaling. I had to make corrections to aspects that no longer apply, or will bottleneck new RTX GPU’sįirst off optimal performance will be in 1080p. This guide may help you a bit and was based on DAVID FLINCH and his original website info, who explains it well.
Some may not understand how certain settings work, or not realize they are in fact over rendering to resolution and causing a decline in performance with no visual increase.